So the turn meter boost falls somewhat flat, while SF TIE’s potency boost and tenacity reduction have a more noticeable effect, making you far more likely to land Silencer’s stun and SF TIE’s ability block and damage over time effects. Finalizer. The massive speed boost that Finalizer receives based on how many First Order allies are in the starting lineup allows Finalizer to take the first turn in almost every battle. Finalizer Advanced Fleet Mastery - Bonus Tier Guide | SWGOH Finalizer Advanced Fleet Mastery - Bonus Tier Guide | SWGOH 1; Home; Search; Live; Content Creators; Smaller Creator Videos; Podcasts; Recent Videos; Trending Videos; CONTENT CREATORS. From SWGoH Help Wiki. Use Kylo’s Shuttle to ability block Hound’s Tooth (this ability block can’t be resisted) in order to prevent it from putting Breach on an ally and making your life much harder. As such First Order TIE serves primarily as a reinforcement. ... Fleet Arena Rank Over Last 30 Days. You can win with any combination on offense. Fourth Turn: Next you’ll have to weather turns from Negotiator and Anakin’s Eta-2 if you didn’t manage to stun him. Depending on what enemy you’re taking your Finalizer against you must know your turn order, correct moves to make, and how best to utilise the tools at your disposal to survive and win. Previous Next Now go out there and hunt down some Rebel and Negotiator fleets! A relic SF Pilot should achieve this fairly easily, but be wary of how much health the ship has, as you don’t want it to be tankier than Silencer. This is especially handy when combined with Hound’s Tooth, who perpetually taunts while an enemy is breached, and who gains retribution when Xanadu Blood reinforces, which makes Hound’s Tooth incredibly difficult to deal with for certain fleets. With Malevolence you might need to pull in Plo Koon, and with Negotiator mirrors you still hope to win the speed coin flip with GK. All active enemies have -20% Tenacity, doubled against Resistance enemies. 24 Jan January 24, 2021. best capital ships swgoh 2020. I personally consider it inefficient and think too many people rely on the ship (eviltrain describing it as a crutch is quite accurate), but using it doesn’t necessarily make you a target either. Joined: Sep 2, 2017 Messages: 149 Likes Received: 6. Let’s not forget the KRU will have Afterburner + Offense Up + Defense Penetration if finalizer goes first (seems like it will). SF TIE’s reinforcement ability becomes very useful when considering Silencer’s ability to stun enemies with its basic attack. Capital Ships usually carry hundreds, if not thousands of crewmembers and passengers, and some are large enough to house other Capital Ships within their hangar bays. Considering how often advantage is spread by Command Shuttle, it’s much more likely you’ll be able to inflict target lock with SF TIE, and then subsequently be able to trigger Silencer’s offense gain by attacking said target locked enemy. I definitely plan to do an Empire guide as soon as I can. You will want Kylo Ren’s Command Shuttle to go next, which should be easy enough with his +40 speed boost while he has protection. Silencer is, besides Finalizer itself, the most important ship in a Finalizer fleet. This ability is probably the most frequently used ability, constantly utilised to give Silencer turn meter and advantage, The Strike Team special ability is a watered down version of Surprise Raid, but affects all allies. Kylo Ren’s Command Shuttle: Remove 20% turn meter from enemy ships when they are called in as Reinforcements. So First Order TIE just gives allies 15% turn meter. If the opponent does not have Hound’s Tooth you’ll want to put Hunted on Anakin’s Eta-2 Starfighter to stop him from dealing so much damage when called to assist, and to prevent him from taking bonus turns when allies fall below full health or are defeated. Reward: Finalizer - SWGOH Events displays the next event date with relevant information about the event. With the pending update to ships, there is a chance the following information will become out of date. Championship Best Rank Achieved 110,187,385,978,881. When a First Order ally takes damage, the TIE silencer has a 50% chance to gain Advantage for 2 turns. Visit swgohevents.com for more tools and information. Recommended Ship Strength and Upgrade Priority). First Order TIE is very straightforward to use, but will see less use by players with a weaker First Order TIE Pilot. For farming ideas check out best ship farming locations. General's Command. Let’s take a look at which mods will best enhance his kit and make him effective in Galaxy of Heroes. In a post today Capital Games (finally) announced some new content to Star Wars Galaxy of Heroes. The most common usage for the Finalizer fleet is as a secondary offense fleet in Territory Wars and Grand Arena Championships, as Finalizer fleets are able to hard counter Rebel fleets that might be placed on defense, and can beat anything that isn’t Malevolence fairly reliably. We touched on this a little above, but here let’s discuss the specifics of why SF TIE Fighter is chosen for the frontline and why regular First Order TIE Fighter is usually not. Like the other reinforcements, Xanadu Blood doesn’t really need gear to serve its purpose in the Finalizer fleet, but as a damage dealer, having G11 or higher is handy. The reason for this is that you want to trick the enemy Negotiator into using the Unending Loyalty buff special ability, and it only does this if the above conditions are fulfilled. December 27, 2019 12:51PM. So it’s a trade-off. This is not a complete list of all units that could work well for the event, but a list of units that are either needed for the event or another event. For reference, here are the health and protection of maxed out First Order ships compared to some of the tankiest ships in the game, without the health boost: And here they are when the health boost is applied: Now it’s worth noting that certain other factors (such as Hound’s Tooth’s Protection Up when damaged and Hyena Bomber’s Defense boost) affect the tankiness of these ships, but in terms of pure stats, the health boost provided by Finalizer, as you can see, is huge. Without a killer Silencer, the fleet is nothing. Silencer in particular is able to recover very quickly when you feed the ship turns and assist calls, due to how often it gains advantage. This can allow you to get through Clone Sergeant’s ARC-170, which can block you from getting at Anakin’s Eta-2 depending on turn order and which reinforcements are called first. Unique ability grants +40 speed while the Command Shuttle has protection, and +100% counter chance while it doesn’t (the command shuttle will gain protection up whenever it counters as well, due to its basic ability, making it a potentially tough to deal with ship), Unique also grants the Command Shuttle 15% turn meter and reduces its cooldowns by 1 whenever a First Order ally takes damage. For those who went after Supreme Leader Kylo Ren, the necessary speed can also be achieved with an R5 zHux with 6E mods and a 5 star Finalizer. When this happens you’ll want to bring Anakin’s Eta-2 down to below 50% health, but not down to red health, and don’t trigger Unending Loyalty. I have never worked on ships because I do not like them in game. Welcome to the latest article in our series about the popular game Star Wars Galaxy of Heroes where we take a look at the best mods for individual SWGoH characters. That said, the only important factor in Finalizer’s speed is being able to take a turn before TIE Silencer, which can be achieved with 161 speed or more on Finalizer (G12 7-star Hux and 7-star Finalizer is enough for this), and is crucial when facing fleets that use Hound’s Tooth, to put Hunted on Hound’s Tooth before allies start attacking other ships, thus preventing Hound’s Tooth from gaining bonus turn meter and breaching an ally and taunting. But ships have now spread to every area of the (TW, TB, GAC) and I have found myself in need of a fleet. Do you want to get in touch with the other players on your SWGOH Fleet Arena shard? For more info look at section 9. This is used to dispel stealth from Anakin’s Eta-2 and taunt from BTL-B Y-Wing to allow Silencer to get at Anakin’s Eta-2 and finish the deadly ship off. Thankfully, with practice, it becomes second nature. HT works, but is absolutely unnecessary for a Negotiator fleet, you can have a powerful Negotiator that can beat everything on offense and hold well on defense without using HT. The Finalizer can be acquired from its special event, which occurs twice per month. SWGoH Legendary Character Farming Roadmap Below is a farming roadmap that can be used to see all of the Legendary/Journey/Epic characters, what they require and where they can be farmed. Once Hound's Tooth works, players will often stop developing their fleets to min/max their development and feed their hard earned resources to other projects. Since Finalizer fleets have no reliable means of cleansing debuffs, Breach coupled with Hound’s Tooth’s perpetual taunt can ruin the match for you, so it’s important to control him here. ! Of course, just like Empire, Finalizer and Rebels, you do need high relic pilots to pull off the best that the Raddus fleet has to offer (you also need Hound’s Tooth, making Raddus the only fleet that still needs the ship). Second Turn: Here you’ll want TIE Silencer to go next, as this ship needs to be as powerful as possible for the Finalizer fleet, since it’s the primary damage dealer and the backbone of the entire fleet, and as such will be faster than everything except Finalizer itself. That was awesome, thanks. You have a brief window where you can target and destroy Eta-2 here, and if you’re unable to, the match becomes extremely difficult. It’s incredibly fast (tied for third highest base speed in the game), deals massive amounts of single target damage and gains offense as the battle goes on. How farmed/geared is your sep fleet? Then of course there’s the counter chance combined with Command Shuttle’s protection up gain from using its basic attack, this makes Command Shuttle reasonably tanky, especially when paired with Finalizer’s health boost. 4 The Frontline. It helped me get back into the top 5 after finally unlocking Mal! However in terms of what you really need, a G12 Bossk will do just fine. Another that has better chances against Malevolence, this lineup sacrifices the tankiness of Hound’s Tooth in favor of doubling up on the mass buff clears, which can be great for getting past Negotiator fleets that use BTL-B Y-Wing or for clearing all stacks of Overcharge off Malevolence fleets. Welcome to the latest article in our series about the popular game Star Wars Galaxy of Heroes where we take a look at the best SWGoH mods for each character. Basic ability stuns enemies that have above 50% turn meter, and gains advantage if enemies have less than 50% turn meter, Deals double damage with special ability if Silencer has advantage, and gains 20% turn meter and foresight (2 turns) if the special ability defeats an enemy, Gains 10% turn meter and 15% stacking offense whenever damaged, or whenever damaging a target locked enemy, Gains +25% offense and Afterburner when called as a reinforcement or used in the frontline of a Finalizer fleet, Afterburner reduces Silencer’s cooldowns by 1 whenever attacking with advantage. An AoE attack that deals 100% more damage for each Hunted enemy. Memorise the important abilities of the fleet, specifically what Hunted does, how Silencer can stun, and which of Command Shuttle’s abilities are most useful to you. It’s also wickedly fast, being tied for fifth fastest base speed ship in the game. Championship Offensive Battles Won 1,656. As for what’s “optimal” however, that’s another question, as with Negotiator it’s really dependant on your shardmates. While I do not claim to have all of the answers in this game, I do my research and have used every toon I … Finalizer. Should a new fleet come along that needs Finalizer fleets to be even faster than they already are, it’s possible that First Order TIE will become more relevant for the frontline of a Finalizer fleet, but as it stands, SF TIE is more versatile, useful and has a bigger health pool, making it the stronger candidate. Here are some workable variations: Frontline: TIE Silencer, Kylo Ren’s Command Shuttle and First Order SF TIE Fighter, Reinforcements: Hound’s Tooth, First Order TIE Fighter, Xanadu Blood and Ebon Hawk. This is obviously not preferably as you want Silencer at max damage output, but to control Hound’s Tooth you absolutely need to put Hunted on it before any other of your ships take a turn. While it doesn’t prevent the enemy reinforcement ability from triggering, it does sometimes prevent them from immediately following up with a high damage attack (Ahsoka), taunting (Hound’s Tooth) or placing taunt on another enemy (Plo Koon). So even though it’s not a top fleet currently, there’s a good chance that working on the fleet will work out well for you in the long run. Basic ability that has a 50% chance to hit twice, with each hit having a 60% chance to inflict target lock for 2 turns, Special ability that hits hard and comes immediately off cooldown if used on a target locked enemy, Unique ability that gives First Order TIE 15% turn meter every time a target locked enemy is damaged by an attack, Reinforcement ability inflicts target lock on target enemy for 2 turns, which can’t be resisted or evaded. These ships, whether you use one or both, serve little purpose beyond their reinforcement abilities, so having them low stars and low gear doesn’t impact the battle very much. Chaff is handy as well, preventing target lock on allies, which can stop an enemy Umbaran Starfighter from dispelling advantage with its basic attack, or delivering a big AoE. swgoh best negotiator fleet 2020. by | Jan 24, 2021 | News | 0 comments | Jan 24, 2021 | News | 0 comments Shard/Gear Farming Calculator. Credit to u/NinjaGamer1337 on Reddit A nice little boost to help Finalizer keep up after the initial first turn speed boost disappears. Last updated: Reinforcements: First Order TIE Fighter, Ebon Hawk, Plo Koon’s Jedi Starfighter and Cassian’s U-Wing. Beware that stars account for a great deal of the speed of Finalizer, so at 6 stars you may need a relic Hux to achieve this result, and you may need to remove mods from Kylo Ren (Unmasked). HK22. Silencer’s kit is easy to understand and use. Here is a look at some of the post from the EA SWGoH … Able to tank absurd amounts of damage, especially once relic’d, and gains turn meter when allies are attacked. This increases your odds of landing stuns on Eta-2 from about 60% to 85%, which is the equivalent of landing 4 out of every 5 attempts to stun, as opposed to 3 out of every 5. Reinforcements: Hound’s Tooth, Xanadu Blood, Plo Koon’s Jedi Starfighter and Ebon Hawk. General Hux – Finalizer | B Tier. Good catch. So First Order TIE Fighter’s ability doesn’t inflict Target Lock, it only gives allies a turn meter boost. The Finalizer fleet doesn’t have a lot of room for variation on the frontline currently, and as such the only possible changes to lineups involve different reinforcements. For everyone else, it's just a minor nuisance. Also,if I'm not mistaken,the dot placement by fosftp on allies on an aoe,triggering extra offense from silencer,also serves as damage taken when that ship starts a turn,thereby reducing the shuttle's cooldowns.I think so anyway, Thanks for finding that error, somehow I always manage to miss at least one or two despite going over every guide with a fine toothed comb. Of these effects, the most noteworthy are the stun/advantage on basic, which adds a fun layer of strategy to the ship’s use. In the breakdown of the kylo shuttle section,after the abilities breakdown,the first line of the new para is "The two primary uses for Silencer are to distribute advantage and turn meter to TIE Silencer with Surprise Raid ....." shouldn't the first silencer be shuttle instead,or am I missing something? And a GoFundMe. That’s not even mentioning the versatility of a targeted assist call, which can allow you to call Command Shuttle to give Command Shuttle a protection boost, or call Hound’s Tooth to cleanse it of Buff Immunity. I’ll explain in more depth the reasoning for choosing SF TIE over TIE Fighter in the starting lineup in section 7 of this guide. There are also a number of other extra effects caused by the Finalizer when damaging or defeating a Hunted enemy, these are: Finalizer’s basic ability deals damage twice to Hunted enemies (but does not call a second assist), Finalizer’s 1st special ability’s debuffs (Offense Down and Target Lock for 3 turns) cannot be resisted by a Hunted enemy, Finalizer’s AoE special ability deals 100% more damage for each Hunted enemy, Finalizer’s ultimate ability removes 35% turn meter from all Hunted enemies, Whenever a First Order ally defeats a Hunted enemy, they gain +25% critical damage (up to a total of +125% critical damage) for the remainder of the battle. Whereas First Order TIE is much more geared towards being its own machine, gaining turn meter and dishing out big hits, which unfortunately pales in comparison to the damage output of Silencer when aided by SF TIE, Finalizer and Command Shuttle. SF TIE inflicts it with its basic on a critical hit (also boosted by the bonus potency), whereas First Order TIE has a 60% chance to inflict it with its basic, and a 50% chance to try again. It’s important to watch out for enemies with crit immunity for this reason, as they will prevent Silencer from healing. General Hux’s Finalizer Capital ship is an excellent end game Capital ship to help fuel your Grand Arena Championship dominance. Make sure you bring SF TIE to the frontline, make sure you’ve got the right gear levels, star levels and mod levels so that your ships have the correct turn order. SWGOH Rank 1 Fleet Meta Report Based on 19236 Fleet Arena Teams. If your Finalizer is slow and the enemy Negotiator is fast, it’s likely you’ll have to deal with their first reinforcement, which can make life hard if the first reinforcement is Clone Sergeant’s ARC-170. Last updated: Rank 1 Rank 1-10 Rank 1-100. This lineup has all the necessary tools to beat a Negotiator or Rebel fleet. Not to mention that calling Silencer to assist is a potential stun, while First Order TIE can only deal single damage and potentially inflict target lock. This is a combination of 2 factors: Everyone understands your fleet is easier to defeat and are likely to target you as an easier target. SWGoH: Best Mods for Biggs Darklighter TOPICS: Biggs Darklighter Galactic Legends Mods 2.0 Rebels ships Wedge Antilles Wiggs Wiggs META. General Grievous’ Malevolence is the best attacking Capital ship in SWGOH. Utilise Plo Koon’s reinforcement, Hound’s Tooth’s tankiness or Xanadu Blood’s assist call to help you survive and work through the enemy fleet. Now for a little practice. On the surface this seems very strong, however in practice the Finalizer fleet’s key players are already faster than most other ships in the game, so a 15% turn meter boost is less useful than the potency boost and assist call of SF TIE. Thanks to Finalizer activating all reinforcement abilities, the Command Shuttle often allows allies to take a turn before fresh enemy reinforcements, which can be incredibly handy when dealing with ships like Ahsoka’s Jedi Starfighter, Hound’s Tooth or Plo Koon’s Jedi Starfighter. 1. Even with very little synergy with the Finalizer fleet, the ability to cleanse daze and heal Silencer can be incredibly clutch if you’re having a rough battle. Once Breach has been placed and Hound’s Tooth starts taunting, Finalizer fleets have no easy way of getting around the tanky bounty hunter ship. More posts from the SWGalaxyOfHeroes community. I was able to achieve this with 3x G12 pilots and a few extra G12+ gear pieces, but it could probably be done just as easily with 6E mods instead of gear pieces, and certainly with relic levels. This is another ship like Ebon Hawk and Cassian’s U-Wing, where his primary use is his reinforcement ability, which should be maxed out. SWGOH Tools and Guides. SF TIE has a bigger health pool, and therefore gains a bigger health boost from Finalizer, making it tankier for the frontline and more likely to survive (though you have to be careful not to outstrip Silencer, because you want the enemy AI to target SF TIE). Great write up. Silencer’s offense boost, cooldown reduction and chance to gain advantage are all obviously excellent, as the ship serves as the primary damage dealer of the whole fleet. This is a great write up! However, once you know what you’re doing, it’s no different than any other lineup. 354 posts Member. First Order TIE loses half its reinforcement ability straight away (the target lock) because Finalizer’s unique ability to trigger frontline ships’ reinforcement abilities doesn’t trigger debuff applications. But Empire is definitely next on my radar. How these abilities come into play is fairly straightforward for the most part. Considering the huge speed boost Finalizer gets from First Order allies, which makes it the fastest ship in the game, as well as the impressive natural speed of Silencer and both First Order TIE Fighters, 15% bonus turn meter at the start of battle is unnecessary, as you’ll outspeed every opponent that you need to outspeed without the boost. Xanadu Blood is an excellent reinforcement for a few reasons. However I’m currently most of the way through my Negotiator farm, and will pop that guide out before I dig into an Empire one. Its unlimited reinforcements, crippling Stun-based attacks, and Overcharge buffs can make for an easy climb up the PvP ladder. The Finalizer fleet is possibly the trickiest fleet to learn in the game currently, because it’s such a glass cannon that can fall apart under many circumstances. Silencer, as stated over and over in this guide, is the powerhouse of this fleet. He provides for a Malevolence fleet the same thing he provides for every other fleet, the best plug and play ship in the game. These effects can’t be resisted by Resistance or Hunted enemies. My eyes are burning. I imagine it’s going to be a popular fleet soon with GL Palp incoming (depending on what the remaining requirements turn out to be of course), and I’ve been admiring it for quite some time now. Besides that, we come to the reasons why we choose Command Shuttle for the frontline. Anyone who hasn’t seen this lineup before is likely to have a very bad time trying to beat it, and you cannot punch above your weight when trying to take it on. The matchup against Rebels is very favourable for Finalizer on offense. Daze negates this, but against fleets other than Negotiator this can be quite useful. The Rex/Y-Wing/JKA lineup is very very fast, as it has 3 ships that can gain Valor as opposed to just 2 if you use HT. Bottom line: Hounds Tooth is only an 800lb gorilla for underdeveloped fleet shards. Profile Characters Squads GAC History Ships Mods Zetas Gear Needed Galactic Legends Gear Needed Checklist Settings Player Info. Every poll I’ve been able to find for Reddit or Discord users about whether people prefer light (white background, black text) or dark (black background, white text) mode has shown that people vastly prefer the dark mode. It gains turn meter and reduces its cooldowns whenever an allied First Order ship is damaged.

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