You can find such option called "Stealth Meter Lock (Custom UI)" in each MCM activity section (it's duplicated for Exploration, Ranged and Melee). [+] Melee Camera for Left Handed Magic - duplicates the one in the Ranged Activity section since this parameter is global and related to Melee/Ranged toggle. 2.1. [*] Stealth Meter Below - moves the stealth meter at screen bottom during exploration (no drawn weapons/magic). I use mods, but the only ones that I use that should only be affecting the HUD are "iHUD", Quick Loot", and "A Matter of Time". Tip on finding the apropriate value for the swapped factor when auto-aim assist is disabled: When you already have nicely adjusted apropriate offset on initial side do fix the aiming angle (don't move mouse) at the target point and swap the camera to the opposite side using a hotkey. [+] Look Down Pitch Zoom - Distance of the camera when aiming below. Also AIM FIX mod now has a stealth meter position absorbtion feature which will be used even if you turn off Custom UI lock mode to use AIM FIX additional crosshair features. [+] New toggle option "Crosshair: Show during Hovering on Objects" - individual switch for Ranged Activity to dynamically display the hovering crosshair. Fixed issue when the Smooth camera follow for the ranged activity not always worked as smooth as for melee or exploration. In mod manager: and install custom UI (e.g. [+] 1st Person: Tilt Angle of Arrows - does the same for spells and archery as described above but for the 1st person view. Thank you very much for reading this changelog, I hope it helps you to build a whole picture of new possibilities you get with the AIM FIX. [*] Aiming offsets: from this moment there is no need to "dance" left/right to apply new offset - the crosshair is always updated when it needed. [+] New option "Stealth Meter: Force AIM FIX Position" - enable it when you don't like the custom UI's position for stealth meter, so that the AIM FIX will use its own position for lowered stealth meter (centered below). [*] Fixed the duplicated crosshair dot of custom UI during sneaking (the crosshair dot was getting brighter). Consequences: detection of camera state and aiming offsets will stop working on camera view switch using the hotkey (default is 'F'), so you need to switch by a wheel zoom keys (if they are enabled here) to make the camera and crosshair to apply on a 1st/3rd person view switch. Copyright © 2021 Robin Scott. Immersive HUD (iHUD) + SkyHUD + Customizable UI Replacer, etc). 19 Jan. skyrim se bow aiming fix. [+] Improved stability on mod initialization (first load): added 4 seconds delay before AIM FIX become fully functional to reduce papyrus runtime stress during loading a clean save with a bunch of mods. [+] New MCM-section "Advanced Compatibility". (*such situations may still happen because of papyrus itself, this behavior will be optimized from ver to ver as possible). Right hand has become primary during dual magic attack - you can charge right handed long range attack during left handed healing, so left hand spell cast will not break right hand aiming. Of course all settings can be changed. Enabling this option may be useful during learning how AIM FIX works. (Version 1.1) Share. [*] Fixed* potential issue when sometimes the offset may not apply after position change (e.g. Consequences: aiming offsets will no longer be updated (re-calculated) for an opposite camera side; also FOV will not apply automatically after menu closing. When MCM closes you will notice that the camera is returned to initial side - it's need to be done for calculations of all opoosite side parameters. Though what would be really nice is if the crosshair position could change depending on whether I'm in first person or third person, where the crosshair is offset in third person but centred in first person. I've noticed this too, where you're sneaking, and then do something (smithing, forging, enchanting, alchemy, etc). - Disable the "Show while Hovering on Objects" option for each Activity. Toggle navigation. [+] Auto-ON for 3rd Person Archery - activates the aiming assist tweaks as soon as you stand on foot with a bow/crossbow equipped in 3rd person view. 2019-08-16 - updated [AIM FIX compatibility patch for non-vanilla start]. Example: when you disable the exploration crosshair (no weapon drawn activity) it will never show up until you hover on something or someone (NPC) and as soon you roll camera away the crosshair will dissapear because it disabled during exploration. Fixed issue (discovered thanks to Tony48): when the camera min/max distance (vanity) was not applied once on first game load after Skyrim was fully restarted from desktop, but during the next game loadings all worked. Exception for vailla UI (maybe some Custom UI mods too): a short-time dissapear may still presist when the game hides the crosshair on enter sneaking - it's irremovable game behaviour, not the mod. Permissions and rules for mod translators: 1. [+] Stealth Meter Lock (Custom UI) - duplicates the one in the Ranged Activity section since this parameter is global and related to each atcivity. Center windowed Skyrim on screen at startup iLocation X sets the horizontal position from left of the Skyrim window in windowed mode in pixels (e.g. Tip for orientation: the highest point in Skyrim is in the worldspace "Tamriel", along with most of Skyrim, at the coordinates 13, -13, so you can get there using cow Tamriel 13 -13. This mod is opted-in to receive Donation Points. [*] Crosshair toggling: fixed unwanted crosshair disappearing/appearing after menus/dialogs and during sneaking. Please, let me know I you find some horseback animation mod which works and at least allows to fire using spells. FOV also will apply once at first mod launch (to override Skyrim.INI setting) and it will fire only after any menu closed by player (favorites, inventory, main menu etc). Requies all main offsets to be properly adjusted on the initial camera side before finding the appropriate increment value. Added a new switch "Auto Switch 3rd Person View: Magic Only" in the "Ranged Activity" MCM-section. Value of 100 means that all NPCs become a headshot-snipers, otherwize zero means that they become squint-eyed ;) but they still be able to make 1..2 hits in 10 miss. No need to update if everything working well for you with 2.2c. The main purpose of the AIM FIX mod is the ranged combat, so there is the aiming control options, some of them is activity related, but mainly they all collaborated here to provide a more complex difficulty control of ranged combat on a player and NPC sides. To move the player to the npc, type player.moveto xx To move the npc to the player, type moveto player xx If the npc is dead, this won't work. "Smooth Camera Follow" and "Screen Borders for Smooth Camera" options will become grayed out (inhibited) until you enable the "Process Movement Keys" again. (440) 567-6888 . Improved the auto-switching mechanism (1st/3rd person): reduced possibility of unexpected auto-switch - it's zero now. By: January 19, 2021 Actually it's become easy to understand when you try to toggle stealth meter switches in different combinations. 2.3. skyrim se bow aiming fix. 1.1. I can't see my crosshair, health, stamina, magica and quest arrow thing. Copyright © 2021 Robin Scott. [*] Crosshair toggling: when stealth meter is set to be below via MCM it now centered horizontally (position is similar to SkyHUD mod even if it not installed). Fax Initially hidden. [*] Aiming offsets: fixed multiple jumping between two points thanks to the crosshair anti-twitching feature. Currently it has options to control the custom UI mods and Archery Gameplay Overhaul. [+] Aim assist auto-switches - tweaks for the vanilla auto-aim which are similar to the Proper aiming mod and Customizable Camera mod, but here in the AIM FIX they can be activated dynamically depending on player activity. HOME; ABOUT; TREATMENTS; CONDITIONS; PRICES; DOCTORS; REVIEWS; skyrim se crosshair too low. Say I was looking at the demos and I must say they are quite EPIC! When stealth meter is below the regular crosshair will be shown at the center (if it enabled too). Changes from AIM FIX v2.0 (2018-12-08) to AIM FIX v2.1 (2018-12-30): [*] Optimized scripts: reduced number of hooked controls and game events to slightly reduce the script load. To fix, I went into the nearest city and activated one of the blacksmith's tools (I used the smelter, but I imagine that any of the tools would produce the same effect). Negative values means zooming in (closer). Havent seen a SE mod yet for it, maybe a config setting? This will not affects the magic offsets. Seems that in 3rd person, your character is dead center of the screen, blocking the camera view. AIM FIX Combat Camera mod version history. I'm assuming the arch-mage … 2.2. In future versions of AIM FIX mod this mechanism may be improved and will cover more options. 2020.02.19. No need to update if you already playing well. Most of the camera settings was renamed and placed in more appropriate order. Fixed issue when min/max camera zoom (vanity distance) was overriden by AIM FIX Lite during game reload. [*] Option "Stealth Meter Lock (Custom UI)" removed and replaced by different option (in the new MCM-section "Advanced Compatibility") since it now has a different purpose (more details down below). Disclaimer: please understand that any hovering issue potentially still may appear during a high script load because the papyrus engine may not transfer an appropriate event into AIM FIX in time. :), Press J to jump to the feed. setting this to 200 will move the window 200 pixels right). (* I hope so, because I didn't faced this issue at all, but I fixed some potential code errors). This behavior can be toggled on or off, for bow aiming and magic combat. The crosshair is an element on the GUI that indicates where the player is aiming with their currently equipped weapon.. Counter-Strike: Global Offensive. Crosshair visibility settings for each Activity will not affected by this option. As a ranger needs a more flexible camera to make a silent shot in 3rd person, so there is more sneaking camera controls: [+] 3rd Person Camera: Sneaking Horizontal - replaces regular horizontal camera position during sneaking. [+] Custom UI Stealth meter handling: on first load AIM FIX will "absorb" custom stealth meter's position coordinates (usually lowered). Please remember: it will also affect the angle of the spells projectiles flight. after equipping in favorites/inventory menus). When disabled, this parameter will be reverted to its initial state (from other combat mods or vanilla). Consequences: Smooth camera follow will no longer function until you enable this feature again. Consequences: aiming offsets will no longer be updated (re-calculated) for an opposite camera side; also FOV will not apply automatically after menu closing. In Oblivion, for example, when you set the timescale too low, it would prevent a certain quest from advancing. You could also see the flickering crosshair I mentioned above. WARNING: It's strongly not recommended to change anything there without knowing of what you are doing. Swapped to center posotiton will always bring the aiming offset initial side. You could try proper aiming which makes your aim always be on the crosshair. [+] Side Swapped Factor - this parameter is global so it duplicated from the Aim Offsets Archery. [+] Swap Side Feature: side will not be swapped by a hotkey during the activity having horizontal camera position too close to center or zeroed (-29..0..+29). ... more than one brush of the wheel. ;). Noticeable ones: the "Disable Aiming Offsets Application" is enabled by default, so the aiming offsets will not apply until you decide to use them. See about the appropriate MCM-option for spell-blade below at the text: "[*] Melee Camera for Left Handed Magic". "Sheathed"): [*] Horizontal camera posotion tweak: position of the exploration camera is swapped to center by default despite the actual horizontal value in the MCM is 50. [+] New option "Process 'Sneak' Key - disabling this hook will cause AIM FIX to stop capturing and processing the Sneak hotkey (default key are Ctrl) to suit needs of some another mod, if you consciously want it. Color: White; Outlines: Off; Center Dot: Off; Inner Lines: 1 / 6 / 2 / 2 User determines how much easy or realistic the aiming will be. Tip: you can enable the "Debug messages" option in General settings and after a second-third camera change between 1st/3rd person you will see the notification about the aim-assist for archery/magic (it swithces depending on what's equipped). [+] Lock Wheel Zoom when Archery - Locks the wheel zoom by equalizing global minimum and maximum zoom (vanity distance) temporarily only during Ranged Activity. Provides total control over the crosshair position for archery and magic to match the hit point shift caused by the custom animations and mods. It's not just the camera that changes position when using a bow, the 3rd person crosshair will also move into position. [*] Fixed minor error appeared in the papyrus logs for smoothcamerafollow.psc: "error: (00000014): cannot fetch variable...", discovered thanks to masal57. Skyrim.ini or .ESM master-files). This actions no need to be performed in case if you are activating all mods at once by loading a clean save or starting a new game. Dynamic Aim Assist auto-switching (tweaked similar to Proper aiming mod) separately for archery and magic also for 1st/3rd person. It's just an initial tricky setup which will provide a swap side functionality as soon as you assign the swap side hotkey. In Skyrim it was possible to fix this obvious design flaw but this time, alas, no ini file to tweak with (for a reason, of course). To enable or disable the crosshair, … When enabled, prevents enemies from instant strafing like some 'ninja-surfer' when you try shoot them, even from the back (vanilla behavior). Higher means bigger distance overlap at one scroll step. [+] Camera Field of View - Adjusts coverage degree of visible scene. [*] Fixed* potential error that could slow down MCM opening. However, they go off center towards the bottom left of my screen only when my character is sneaking. I personally didn't getting such issue on my PC (powerful enough), but if this happens on your config then I suggest you to: - Hover on object again or perform any ingame action (attack, crouch, etc) to make AIM FIX update the crosshair settings. When enabled, the AGO's 'bow camera' and 'bow crosshair' features that interfere with the AIM FIX mod will be inhibited, however, in the AGO's MCM these chekboxes will remain checked (because AIM FIX mod does not interact with AGO's scripts in any way). [+] Improved stability on mod initialization (first load): fixed "MCM does not appear" problem, and in case if it still happens you can read the documentation on the mod page which contain instructions. Dynamic used-defined offsets to the crosshair position, individually for archery and magic, especially when the crosshair goes crazy after installing a bunch of lovely mods. Now it works better. [*] Debug messages - AIM FIX will display notification messages in upper screen corner containing detailed info: current activity and equipped weapon/spell, current aiming offset coordinates and attack state, aim assist auto-toggle, etc. For the raycasting 3D crosshair, SmoothCam replaces hudmenu.swf, meaning any other mod that changes the hud will likely have issues. Makes aiming accurate out of the box. In Oblivion, for example, when you set the timescale too low, it would prevent a certain quest from advancing. Fixed v2.1 issue (discovered thanks to f0restGG): unstable work and CTD at the intro sequence in Helgen (more description about changes below at p.2.2). Reverts all changed Skyrim parameters to a vanilla ones, detaches all game's hooked events and hotkeys for current game to be saved, also inhibits all mod functions except one MCM button - "Reset and Restart Mod" (just in case if you change your mind, it's OK all will be fine with your save, you may not worry at all). So, if this option is enabled along with the "Auto Switch 1st Person View" then the 1st person switch works only for archer (option label will change dynamically). Idk if this had been solved already or not. [+] Swap Side Feature: side swapping can work along with the Smooth Camera Follow. Some default settings has changed. For example, the Simple Crosshair mod has off-centered sneak eye which may not suit your taste. Coordinates are relative to the active window unless CoordMode was used to change that. [*] Improved handling of the crosshair position and visibility: Whole this mechanism has been entirely rewritten and optimized at the code level. Left handed offsets will instantly apply on eqip only during spell blade mode. Skyrim allows you to remove the crosshair by changing a setting in-game, which is very convenient. Note 2: Currently 3rd person magic on horseback is not implemented yet until good animation mod will appear on Nexus. As you return into game the Tween Menu will auto-toggle rapidly to apply new FOV (only once per FOV value change). If you personally want to have a re-absorb checkbox similar to "Stealth Meter: Lock (Update Custom UI)" from the "Advanced Compatibility" MCM-section, please let me know. They contain camera position settings combined with behavior switches depending on player actions, also the crosshair toggles is included. Taking an old bug from the original Skyrim, the PC release of Special Edition keeps the 60 FPS limit. When disabled the stealth meter will start getting the aiming offsets or position lowering. 1.4. It doesn’t connected with the green aiming line instead it will be at wherever position I config with LIH. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. [+] Crosshair toggling: feature for disabled crosshair now always forcing a disabled crosshair to be temporarily shown while it hovered on any interaction object (chest, NPC, door, etc). The speed to move the mouse in the range 0 (fastest) to 100 (slowest), which can be an expression. Log in to view your list of favourite games. [*] Stealth Meter Below - similar to Exploration (see description above). Click on "Design" Next click on "Edit HTML" Next paste the below code at the bottom of the html box. It sould not happen because vanity must be controlled by other camera mod (like 3PCO) or by INI-settings. [+] New option "Reveal Advanced Compatibility Menu" - activates hidden MCM-section - 'Advanced Compatibility' next below General Settings. You probably saw such situations when first time you draw/sheathe weapon/magic auto-switch does not triggers but next time, and so on, it works flawlessly. [+] 3rd Person Camera: Sneaking Vertical. After you get out of cave and Alduin will fly far away (the Unbound quest completes) you will see the AIM FIX welcome message, the camera will apply its defaul settings, and the MCM will become active. [+] New option "Process Movement Keys" - disabling this hook will cause AIM FIX to stop capturing and processing movement keys (default key is 'A' and 'D') to suit needs of some another mod, if you consciously want it. [-] Aiming offsets: removed dual attack offsets for spells and staves - they are no longer needed because of a new handling mechanism for magic offsets (described above). The crosshair in Counter-Strike: Global Offensive has multiple styles and colors for the players to select. Added AIM FIX automatic standby mode during the intro sequence (Helgen): if you start a new game the AIM FIX will be inactive (including MCM) until you escape Helgen. Press question mark to learn the rest of the keyboard shortcuts. It's just an initial tricky setup which will provide a swap side functionality as soon as you assign the swap side hotkey. 2. lisanelson@hotmail.com . AIM FIX - total control over the crosshair for archery and magic. The x/y coordinates to move the mouse to, which can be expressions. [*] Improved crosshair offsets handling and anti-twitching: [+] Added twitching prevention for a spell-blade mode (left handed magic offsets during melee activity). It will be added in future versions for Legendary Edition. We would love to hear from you . This option is disposable (disables itself after next game load). Applies globally for all activities. [+] Auto-ON for 3rd Person Magic - activates the aiming assist tweaks as soon as you stand on foot with a spell/staff equipped in 3rd person view. Car Rental Blog Page. Releasing one of the attack buttons during a dual charge/cast will bring the offset for charging spell the remaining active. [+] New option "Process Animation Events" - disabling this hook will cause AIM FIX to stop capturing and processing animations events to suit needs of some another mod, if you consciously want it. Provides total control over the crosshair position for archery and magic to match the hit point shift caused by the custom animations and mods.
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